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Panzer corps unit guide
Panzer corps unit guide




panzer corps unit guide

New in PC2 is the slots system, which is an additional restriction on how you deploy your units. Units cost prestige, which is gained per turn, by capturing enemy units, and by claiming victory points.

panzer corps unit guide

Campaign scenarios for now generally rely on victory point capture, though DLC will likely add varied victory conditions as in PC1. Planes now must return to their home airfield or rebase every turn. Each side moves and/or attacks with all of their units on their turn to wrest control of victory points and, more importantly, in PC2 than in previous renditions, supply points. Allowing the player to choose custom traits for each general adds flavor and replayability.įirst, how does the game work? PC2 is a hex-based alternating turn tactics game where units of infantry, tanks, planes, and other unit classes have ten strength points (fifteen for infantry), various attack and defense stats, and supply stores, which are replenished each turn. Below will be described some of the new features and how they play out. For hardened veterans, the game updates the classic tactical WW2 battlefield with several new concepts: RPG-lite elements giving your campaign avatar persistent special traits, qualitatively significant hero characters to give to units, and an improved supply system that lets you simulate huge encirclements. How well you shepherd your men and machines determines whether you end up defending Berlin in 1945 on the Elbe, driving Panzers to the American west coast, or, perhaps, sacked for failing missions.

PANZER CORPS UNIT GUIDE SERIES

Not just a 3-D reskin, this modern incarnation abides by the spirit of the classic hex-based tactical wargaming series while also breathing new life into a tried and true formula.įor the uninitiated conscripts out there, the main feature of the game is a long, branching campaign that pits your ever-evolving WW2 Wehrmacht forces against a slew of historical and historically inspired enemies. Harasser also allows Recon units to attack and move away in the same turn if they have enough movement points.Welcome back to the front after rest and refit in the Alps! The long-awaited next installation in the Panzer General has arrived. If multiple hexes are selected as Bases, the AI alternates between the Bases as fallback points. If Base is not a VH then the AI will fall back, repair, attack again, and repeat. If VH is selected as the Base location the AI will fall back, reinforce, and sit on VH. Bases are fallback points to add replacements once strength falls below the specified amount. Harasser: This is the only command that uses Bases. Therefore, this command puts a high priority on attacking units and low priority on capturing VH. They only go after VH if it’s revealed with an inferior enemy. Hunter: Unit will attack nearest revealed inferior unit. Unit reverts to Attacker after Duration is completed. They will attack revealed inferior enemies within their movement range. Random Patrol: Unit will randomly move within selected Area for specified Duration. Note: This command is great for keeping multiple attack waves in the backfield for a specified Duration. The Sequence will be repeated until the Duration is finished. Patrol: Unit will move the exact hex Sequence (or stay put if only 1 hex selected) for the specified Duration. Unit reverts to Attacker after a random move is completed. Random Move: Unit will randomly move to one of the specified hexes. Unit reverts to Attacker after all Move commands are completed. Additional Move commands can be used to create an exact path. They will attack the revealed inferior enemy within the hex radius specified. Guard Unit: Unit will move next to the selected unit they are guarding. Guard Hex: Unit will move into selected hex they are guarding. Hold Position (Active): Unit will stay in place until the revealed inferior enemy is within their movement range then attack. Hold Position (Fire): Unit will stay in place but will attack an inferior enemy in a hex next to them. Hold Position (Passive): Unit will stay in place and never attack. VH or enemy is chosen based on which is closer.ĭefender: Unit moves to nearest friendly VH and will attack revealed inferior enemy within their movement range. These commands are located at the bottom of the Configure Units section and decide how the AI unit will respond during the battle.ĭefault: Appears to be the same as Attacker.Īttacker: Unit moves to enemy Victory Hex (VH) or revealed inferior enemy to attack. This guide will help those using the Scenario Editor to better understand the AI Script Commands.






Panzer corps unit guide